Archon

Archons are the agents of the Justicars, acting with limited authority afforded to them by their overseeing Justicar.

Overview
The amount of Justicars in the world is limited specifically to one per Clan. As a result they cannot be everywhere at once. This necessitates the creation of Archons - kindred handpicked from a cities population to act as field agents for the Justicars. Each Archon is selected based on a specific need: soldier, infiltrator, spy, assassin, the list goes on. They serve in their position until a Justicar at which time they are dismissed. On occasion, Archons may end up serving more than one Justicar; while rare these kindred are have to be incredibly skilled to warrant the maintaining of their station.

Archons are afforded sizable political leverage awarded to them merely by position. As a result Justicars are very selective and deliberate when an Archon is named. At which time the Archon is Blood Bound to the Justicar in question and remains so until said Justicar is replaced.

Classifications
There exist no codified titles or ranks within the Archons, but some positions have cropped up more than others over the centuries.
 * Praetor - The most common title of an Archon; Archons are elevated to the position of Praetor for exceptional service, giving them authority over their peers.
 * Alastors - Archons who assist their Justicar in the hunt of Red List members.
 * Dogcatcher - Archons who make a habit of dealing with werewolves and their ilk.
 * E Division - Ordo Dracul members elevated to Archon to deal with supernatural, occult matters, and other unknown phenomena.
 * Josians - Archons who have the responsibility of hunting down and eliminated Gehenna Cults.
 * Quaesitors - Archons who are Tremere and other magic users who deal with other magical threats - such as Mages, Kolduns, rogue Tremere, etc.