Traditions

This is a standalone page for the Traditions, so you don't have to scroll through an entire page to find them in the main Camarilla page.

Overview
The Traditions are a collection of laws upon which the Camarilla have built their society. They use and enforce these rules over the cities in which they reside.
 * 1) Masquerade - Do not reveal your nature to those who are not of the Blood.
 * 2) Progeny - You can only sire childer with the permission of thine elders- the Prince or baron of the territory where you reside.
 * 3) Amaranth - The crime of Diablerie shall result in the blood hunt, and shall be punished by Final Death.
 * 4) Accounting - A sire shall be responsible for the actions of his child, for at least a period of year and a day, and for as long as the childe's first century. After the first year, the sire may petition to have the childe released as a sovereign citizen of the Camarilla.
 * 5) Domain - A lawfully registered territory will be respected by all members of the Camarilla, and a kindred may rely upon the officers of his government to assist in defending that territory.
 * 6) Hospitality - A city government shall grant hospitality and refuge for a vouched citizen of the Camarilla. All citizens of the Camarilla shall agree to offer sanctuary and hospitality for three nights to any citizen who requests the boon; a Prince shall grant hospitality and tolerance to any of the Camarilla, for as long as a month, within his Domain.
 * 7) Destruction - Only the Prince may condemn one to the Final Death.
 * 8) Elysium - No violence is to take place on those grounds that are designated as Elysium by the Prince. It shall be neutral ground for all Camarilla.